Saturday, March 5, 2011

Prototype

Prototype:


Game Vesuvius

Your a Roman scholar who studied the volcano's before based on the limited records they had 2000 years ago. Buts since no eruptions have been recorded in roman history everyone thinks your crazy. You and your colleagues realize that what is happening to mount Vesuvius is consistent with ancient Babylonian text of a fire spewing mountain. They then decide to split up so they can spread the word faster. There are 4 paths each leading to a different city, Pompeii, Stabiae, Herculaneum, and Oplontis respectfully. As they get down to the cities they find mass chaos and they must gather as many survivors as they can before the pyroclastic flow reaches them.

I will turn this game into a playable and educational game that shows the stages of a volcanic eruption and details the events of the Eruption of mount Vesuvius in 79 AD.

Posted by Esplin227 at 1:31 PM 0 comments http://img2.blogblog.com/img/icon18_edit_allbkg.gif


Players: 2-4

Objective: Escape the eruption of mount Vesuvius alive while rescuing as many survivors as possible. The more people you save (by getting them to the boats) the more points you get but if you take too long and die (or one of the obstacles kills you) you get zero points.

Board Description: The start of the board is close to the mouth of the volcano and the end of the board is the harbor. There are 4 paths that go down separate districts of the city.

Rules:

1. Roll the dice to determine how many spaces the lava moves down the board.

2. Roll the dice to determine how many spaces you can forward.

3. There are 4 paths. Each with "pick a card" spots at different points. The cards can be good or bad. Bad cards can either slow the player down or kill the player. If its a kill card the player must roll the die to see if they escaped the obstacle.

4. At special survivor points on the board you had to decide weather to help the survivors. Doing so requires you to role the die to see how many turns it will take.

5. The player has to stay on that spot for the amount of turns the die says to get the points but each turn the lava gets closer.

6. The player can ignore the survivors but then he doesn't get the points.

7. If the lava is getting too close the player can leave a survivor behind to move ahead 2 spaces on top of there roll, but then they loose points.

8. Players who don't make it to the harbor loose and of the ones that do make it the the one who saves the most people wins.

This game is supposed to be educational and each card has a short bit of info about the victims and the science of Pompeii, Vesuvius and volcanoes in general.

No comments:

Post a Comment